MARKERLESS

MULTI-CHARACTER

PERFORMANCE CAPTURE


Created by animators, for animators, YoomTrack is a cutting-edge, studio-grade markerless performance capture solution that delivers unmatched accuracy across full-body, hand, and facial motion capture—simultaneously, in real time.

Designed for creators who demand speed, scalability, and precision, YoomTrack eliminates the need for markers, reduces production costs, and removes manual cleanup from the workflow. Whether you’re building immersive characters for games, film, or virtual production, YoomTrack empowers teams to scale effortlessly without sacrificing quality.

With seamless integration into any production pipeline, YoomTrack gives animators unprecedented creative control—enabling flawless, high-fidelity motion capture at industry-leading speed and efficiency.

Starting from $500/month

Starting from $500/month

  • Full-body, Fingers, Face Motion Capture with Prop Tracking

  • Simultaneously Capture in Real-time Without Compromising on Quality

  • Delivers Industry-Leading Accuracy and Efficiency

  • Perfect for Both Studios or Independent Creators alike

USED FOR COMPLEX SCENES

Excels in handling the most challenging scenes, predicting and perfecting human movement while delivering precise data even in complex scenarios with difficult blind spots.

ELIMINATES DATA Cleanup

Advanced automatic data cleanup eliminates the need for tedious manual adjustments, enabling seamless motion retargeting to any rig with ease.

AN ALL-IN-ONE CAPTURE

The all-in-one capture system is designed to simultaneously capture precise data for the body, hands, and face.

NO NEED FOR MARKERS 

effortlessly capture authentic, high-fidelity motion without the need for suits, sensors, or accessories, accurately tracking even the subtlest human movements. Its AI-driven technology ensures precise real-time performance, making it ideal for both live and pre-recorded content.

DESIGNED AS Portable

Designed to ensure it can easily be moved to any location, simplifying production. Its compact and modular design allows for quick setup and teardown. This flexibility is ideal for both on-site and studio-based workflows.

WORKFLOW EfficiencIES

Workflows are enhanced with predictive intelligence algorithms that are powered by Yoom’s proprietary  Neural Network Technology which includes reducing the manual labor required for data cleaning. The results is faster turnaround times and more efficient production cycles.

BUILT FOR COMPATABILITY

The system integrates effortlessly with standard industry software for compatibility. It streamlines workflows by reducing the need for manual adjustments. Users can quickly implement it without disrupting existing production pipelines.

DELIVERS LIVE Feedback

Real-time, context-rich feedback is provided during capture sessions directly within the engine. This allows creators to make instant adjustments, ensuring optimal performance quality which enhances efficiency.

Flexible HardwarE OPTIONS

The system supports various types of capture devices. This versatility allows seamless integration into different production environments. Users can optimize their setup based on specific project needs without hardware limitations.

WHAT PEOPLE ARE SAYING

  • “YoomTrack technology has become an integral part of our standard workflow. It gives us a level of flexibility and freedom that simply didn’t exist before — especially when it comes to working with performers and artists remotely. The ability to capture and collaborate without being in the same room has opened up entirely new creative and production possibilities for our team.”

    | Solomon Rogers, Magnopus

  • "I have been using YoomTrack on a AAA project at our new studio. The results have been fantastic. It not only streamlines production but delivers precision performance capture without the constraints of markers. For any studio looking to enhance their animation pipeline it is a game-changer. The quick solve turnaround is a major advantage. Highly recommended for studios of all sizes"

    — Joe Rubino, Head of Cinematics, Stealth Startup Game Studio